Add missing or more convenient keyboard shortcuts to applications, even for complex multi-step actions.For example, the following are doable using Hammerspoon (these are all things I do with it on my machine - each paragraph links to the corresponding sections in my config file): Using Hammerspoon, you can replace many stand-alone Mac utilities for controlling or customizing specific aspects of your Mac (the kind that tends to overcrowd the menubar). Open URLs in different browsers based on regular expression patterns.For example: automated tagging and filing in Evernote, mail/note archival in Mail, Outlook and Evernote, filing items from multiple applications to OmniFocus using consistent keyboard shortcuts, or muting/unmuting a conversation in Skype. Automatically pause audio playback when headphones are unplugged.Keep a configurable and persistent clipboard history.Keyboard-triggered translation of selected text between arbitrary human languages.Set up actions to happen automatically when switching between WiFi networks–for example for reconfiguring proxies in some applications.Manipulate windows using keyboard shortcuts to resize, move and arrange them.Replace Spotlight, Lacona and other launchers with a fully configurable, extensible launcher, which allows not only to open applications, files and bookmarks, but to trigger arbitrary Lua functions.When combined with Site-specific Browsers (I use Epichrome), this allows for highly flexible management of bookmarks, plugins and search configurations. Hammerspoon is the most powerful Mac automation utility I have ever used. Hammerspoon code mouse click keyboard shortcut mac# Hammerspoon code mouse click keyboard shortcut mac#.Hammerspoon code mouse click keyboard shortcut series#.
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It seems to be a problem of the volumes when the music is played as you comment, but the same files do not present problems in Higan or Bsnes. I've noticed it in two different emulators (BSNES and SNES9X), and it's very noticeable in this Youtube video at around the 37 second mark. If you remove the PCM track, the problem is solved, but without the music. It's a harsh crackling type sound when you're walking around with the elephant in 'Bobbing Barrel Brawl'. I have done several tests, reducing the volume of the PCM in half and nothing, it seems that it is reduced a little, but the problems continue. Can you try one of the packs listed in this thread to test out my suspicion that the pcm normalization is at fault? However, that's completely unrelated to the original issue for this particular thread, it probably would have been better as a separate issue report. Some explosion or That recording sounds like the pcm files are way too loud, which would definitely cause clipping when mixed with sound effects. It also happens in Battletoads & Double Dragon and in others, but not all are noticed so much. If you remove the audio track the sound of the effects works correctly. Id like to use the BSNES core for SNES games, but the audio crackles and makes weird noises it shouldnt. I have tried changing the output sample rate in RetroArch (48kHz -> 44.1kHz), and I have tried increasing the dynamic audio rate control and the max timing. It seems like an overlay of sound by the volume, but I tried to reduce the audio tracks in half and nothing, remains the same. Megaman X also exhibited crackling on bsnes-mercury accuracy, but not in any level-only the level select screen, which can also easily run at or above double speed in fast-forward mode. So that same MSU rom in Bsnes v107 does not present that problem. The first rom in the normal, works perfectly, then the same with MSU-1, when the frog appears, the sound effect becomes distorted. The same game in Bsnes v107 does not present any error. They are quite remarkable in games like Battletoads MSU-1. They are present in almost all the games of MSU-1, some are noticed more than others, and not in the tracks of PCM, but in the effects of sound of the game, as if the volume was very high and distorted some effects. Audio crackling issues bsnes core on retroarch - zelda -a link to the past. (cant remember which core exactly.) most importantly with the APU emu Im using for my SNES Tracker - Blarggs latest SnesSpc, I find the crackling pretty lame sometimes. I also noticed the crackling when playing Super Metroid in RetroArch with a BSNES core. Recently in Bsnes v107 (creator of the chip), it supports loading with the same method as Snes9x, but it does not present those problems. You can use Audio Overload, or BSNES (higan), or whatever I havent tred. In the emulation of sound with the Chip MSU-1 presents Crackling problems in all versions. The song received a nomination for Best Rock Performance by a Duo or Group with Vocal at the 31st Grammy Awards.Ī cover of The Troggs' song " I Can't Control Myself" was featured as a B-side on the CD single, a non-album track. One of the backing vocalists featured on the Up Your Alley album was Louie Merlino, later the founder of the band Beggars & Thieves.Ĭash Box called it "s a mean, growling performance from the high-flying Jett" in which "over a craggy landscape of heavy guitars she exudes a sexual anger and power." įormer Rolling Stones guitarist Mick Taylor played the guitar solo in the song. On September 10, 2011, the single reached number 39 on the US Rock Digital Songs chart. The song spent six weeks longer on the charts than did the group's biggest hit, " I Love Rock 'n' Roll" (which was on the chart for 20 weeks). The song reached number eight on the US Billboard Hot 100, Jett's third and last single to reach the top 10, and was her first since " Crimson and Clover" in 1982. " I Hate Myself for Loving You" is a song by American rock band Joan Jett and the Blackhearts, released as the lead single from their sixth studio album, Up Your Alley (1988). Joan Jett and the Blackhearts singles chronology Ashlee from Vermilion, CanadaJoan is such a inspiring Artist! Shes so great and she still is going hard today which is very Awesome 5 Stars for Joan.1988 single by Joan Jett and the Blackhearts "I Hate Myself for Loving You".has yet to mangle his song as badly as Pink mangled Joan Jett's song on the first night of SNF! At least ABC (and now ESPN) used that song's original artist for the adaptation. Joshua from Twin Cities, MnNBC and Pink have managed to do with this song what I once thought was impossible: to make it even more annoying than the Monday Night Football adaptation of "All My Rowdy Friends".Jeff from Austin, TxThis song is in the movie Rounders.Between this one, "I Love Rock and Roll," and "Do You Wanna Touch" that's a perfect trifecta. Grizzly from Panohai, PaAside from the fact that I want to do delightful things to Joan Jett that would make her have wet dreams about me for the rest of her natural life, I've got to hand it to her - this song is tremendous.Tony from Minneapolis, MnI just hope Joan is getting royalties.Thomas from Somerville, AlJoan Jett is he hotest chick that ever picked up a guitar!.Jim from Long Beach, CaJoan Jett is f-king hot, If she ever wants to "trade teams".I myself would have liked to hear the song that might have developed from Joan's original idea. I know I certainly could identify with it back in my high school and college days. I think it would have been a huge hit, since a great many people can identify with that concept. Mike from Port Orange, FlIf Joan Jett's original idea for this song was "I hate myself 'cause I can't get laid" as mentioned above, I think she should have run with it, regardless of what her producer said.Randy from Houghton Lake, MiI like Aerosmith have seen them live several times but I think Steven Tyler's kind of a perv.George from Vancouver, CanadaToo bad she didn't do a bootleg version of the orginal lyrics.Lyrics licensed and provided by LyricFind Publisher: Universal Music Publishing Group I wanna see you begging, say, "Forget it" just for spite You just don't know what you was missin' last night I'm over being angry 'bout the hell you put me through You took my heart and you took my pride awayĬan't break free from the things that you doīut I've been dreamin' 'bout the lovin' you do I'm not really jealous, don't like lookin' like a clown Hey Jack, it's a fact they're talkin' in town I know I'm hangin' but I'm still wantin' you You said you'd meet me, now, it's quarter to two Browse through thousands of people from around the world looking for that one special person or maybe just to make new online friends. 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She’s smiling, feeling, thinking everything about the scene is about her as a person, not her as a hot body. Though she’s naked, Starfire isn’t being objectified here. This is one of my favorite scenes of Starfire to date, and not for the obvious shallow reasons. Titans: Old Friends Paperback – Januby Judd Winick (Author), Ian Churchill (Illustrator) In Titans #1 by Judd Winick, Starfire is found lounging by the Titans pool completely naked. Even her kids cartoon adaption shows belly. There’s no way around it: Starfire shows skin. The key component in any and all these costumes is one thing: skin. Still very girlish and showing skin, but obviously the more sexual aspects of her comic costume were downplayed given the target audience. When Cartoon Network released the popular TV show Teen Titans in 2003, Starfire was given a cartoon costume reboot. She went back to her original costume with her return to the Teen Titans title where she began teaching new recruits, such as Superboy, Robin (Tim Drake at the time), and Wonder Girl. That confidence and playfulness is a key component in Starfire’s overall character.įor a short while, Starfire changed up her look for a more armored costume and then to a singular top and long pants -similar to the look she has now -for her short stint on the Outsiders team. It wasn’t a cocky sort of pride, but rather just wholehearted confidence and self-assurance of herself. Starfire loved being feminine, girly, pretty, and sexy. Even in modeling, Starfire’s choice of clothing spoke of her girlish style and femininity. Starfire, Teen Titans, DC Comics, George Perezĭuring this time period, Starfire also doubled as a model working for and with her new found friend Donna Troy who doubled as a photographer. With a bright color palette of a purple split bathing suit, pupiless green eyes, and literally fiery red hair everything about Starfire spoke of passion and brightness. Under the pencils of Perez, this look wasn’t especially provocative and emphasizes Starfire’s free and vibrant personality. Starfire’s original, and longest-running, look appeared in George Perez’s New Teen Titan series in the late 80s. I wanted to take a look at Starfire’s overall costume history and what it says about her character, including her most recent updated look. Seems DC is consistently getting told by little ladies. Needless to say, Lee’s daughter was baffled and bothered by Starfire’s comic book look. The controversy over her costume inspired a fantasy author Michele Lee to ask her seven-year-old daughter -who was a huge fan of Starfire’s cartoon counterpart -what she thought of her hero’s new look. It was met with less than enthusiasm from fans, especially women. Starfire, Nu52, DC Comics, Scott Lobdel & Kenneth Rocafort Starfire also received a costume update when she was rebooted with the rest of the DC characters in the New 52 line two years ago. Other recent costume reboots have included Barbara Gordon’s new Batgirl look under Cameron Stewart and Brenden Fletcher and Jessica Drew’s updated Spider-Woman wear thanks to Kris Anka. Carol Danvers was one of the first to get a notable costume update, shedding her black lightning bolt bathing suit and hip scarf for a colorful and powerful full body suit, as she officially donned the name of Captain Marvel. If you haven’t heard the news about Starfire getting a much needed costume update -not to mention her own on-going series by powerhouse team Amanda Conner and Jimmy Palmiotti, of Harley Quinn fame, along with Emanuela Lupacchino -then buckle up because I’m going to break it down for you.Ĭostume updates are becoming the norm for the Big Two in the past few years, what with the recent influx of reboots and relaunches. This is HUGE! If you have complete a given client project before you can invoice it, there's no reason that the "send invoice for the project" shows up in your list of admin-work to do. Projects can be set as "sequential" – and you'll only see the next action in your action lists. In OmniFocus, you have true dependencies. "next actions" in Things 3 is as bad an implementation as it was in Things 2. And it's not as powerful for postponing projects, as OmniFocus' "defer-dates" feature is.ħ. Things 3 dumbed-down their "start-date" feature. They don't do anything else than visually divide your task list into sections.ĥ. You can't collapse them, to create a less cluttered view. But compared to OmniFocus' true, fantastic outlining capabilities: their usefulness is very very small. Things 3's sections/headers were a nice, welcome addition to Things 2. Immensely useful! One click, and you see your tasks from the exact perspective – filtered exactly like you've configured it.Ĥ. OmniFocus on the other hand, has Perspectives, which is like "saved searches on steroids". a tag-filtered Today view, to some project, and back again: your Today view is no longer filtered by that/those tag(s): it's back to its default view of everything. This is particularly problematic since it doesn't has tabs either. OmniGroup on the other hand offers EXCELLENT, attentive support AND listens to their users/customers.ģ. Cultured Code never listens to user feedback, let alone entice communication with their users. Things 2 had a switch for that, but 3 doesn't. No way to easily see which tasks are due and overdue. I've used previous versions of both apps for many years.ġ. After having used Things 3 for a year, I've switched to OmniFocus. Only by clicking link that is supplied, you could go directly to the book. To earn certain, many people additionally have actually downloaded the soft data of Fass Mich An! From Brand: though this site. You could likewise locate the web content of Fass Mich An! From Brand: in an excellent expiation, this is just what makes you, plus to feel so completely satisfied analysis this book. You can likewise see how the cover layout is program this is what makes you feel interested to look a lot more. To earn certain regarding guide that must be read, we will reveal you exactly how this publication is very more suitable. Nevertheless, we are sure that everybody right here to seek for this publication is a really fan of this kind of publication. 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perceived effort and affective valence) responses and task performance (e.g. It is possible that incremental increases in perceived fatigue may evoke proportional changes in central regulatory (e.g. That is, it is unclear whether responses to a greater intensity in perceived fatigue are continuous or categorical in nature. Currently, it is unclear what the relationship between the intensity of perceived fatigue and its putative perceptual, affective and performance effects should be. The perception of fatigue is often quantified as a continuous variable in which perceptions increase across a range of subjective intensities. Įstablishment of causal associations requires explicit manipulation of perceived fatigue and examination of its subsequent effects. Yet to the best of our knowledge, direct assessment of the relationships between perceptual and affective constructs is currently limited to a small number of principally correlation-based investigations in healthy populations across both physical and cognitive domains. The development of a perceived state of fatigue may similarly limit physical endurance performance by also influencing similar sensory processes. It is well documented that manipulations of self-efficacy influence endurance performance through modulating both perceived effort and affective experiences. Accordingly, fatigue and self-efficacy have recently been proposed to be extensionally equivalent. Self-efficacy defines an individual’s task-specific judgment of their capability to execute an action and attain a desired outcome. The perception of fatigue has been identified with individuals’ perception of their capacity to effectively exert control through action that is, ones’ self-efficacy. Alternative definitions, however, propose a more reflective phenomenological experience associated with a feeling of reduced capacity to cope with experienced demands. Perceived fatigue is conventionally associated with feelings of tiredness, a lack of energy, exhaustion and a desire to rest. The absence of a universally accepted definition and consensus method for assessing subjective fatigue continues to be a significant obstacle to its study. The conflation of perceived effort with fatigue and an overreliance on the former in the description of the psychophysiological regulation of physical activity has hindered understanding of the specific role of the subjective experience of fatigue on both performance and its regulation. Indeed, it has been demonstrated that perceived fatigue can be disassociated from effort both during and following physical exertion. For example, an important property of perceived fatigue is that it can be experienced at rest or in the absence of overt activity, which may be contrasted to effort, which is experienced in reference to some goal-directed action. However, although related, perceived effort should not be used as a synonym for perceived fatigue since they represent distinct constructs. Indeed, the perception of effort is the cornerstone of prominent psychobiological models of physical endurance performance representing a key factor involved in the regulation of work-rate and volitional task disengagement. The perception of effort during physical activity is offered as the cardinal perceptual feature of fatigue and is often used as a surrogate for the subjective component. “performance fatigability”) and 2) its subjective perception. Fatigue is a disabling symptom which may be defined across at least two independent, but interactive, attributes: 1) an objective change in cognitive and/or motor performance (i.e. Except the Enclave wants the Brotherhood Outcasts dead.The Enclave could have made common cause with them. The hardliners broke off and became the Outcasts. Only the Citadel branch of the Brotherhood of Steel believed in helping the outsiders.There's also the Brotherhood of Steel's original purpose, which was to preserve higher technology and to keep it out of the hands of the unwashed masses - and the Enclave was like an evil version of the Brotherhood, which saw the Brotherhood as part of the great unwashed.Given that the Brotherhood of Steel were kinda focused on saving Wastelanders as step one, this might be what you call an irreconcilable difference of opinion. Autumn wasn't willing to commit all-out genocide, but he was still quite content having Wastelanders checked for mutations and killed if they had any. The enemy of my enemy is my enemy's enemy, no more, no less.Why they didn't ally once Eden was out of the picture is just bugging me. They both shoot mutants, raiders, and ghouls, and want nothing more than making the country strong and ordered again. Hell, the Brotherhood of Steel is not so different from the Enclave. Who knows, if things had been different (and the story less screwed up) we could have got something like Autumn and Lyons bringing order and peace to the wasteland together. Too bad we don't get a "Autumn win" ending, because I have the feeling that he was pragmatic enough to understand that full-blown genocide wasn't the solution. Autumn probably want to use it as a basis for making the Enclave more powerful than ever, probably bringing order to the wastelands in the progress, using something along the lines of "join the enclave and get fresh water". James want to help the wastelands (though the water problem is arguably minor, loads of men and women seems to live old and tumorless). Eden want the purifier to retry Richardson's evil plan from Fallout 2. The problem with the purifier is that three different factions want it for different goals.IJBM that there wasn't an alternative to this, and that his sacrifice had to be seen as the act of a saint, when it was really Stupidity Is the Only Option. If not for James' scripted death, I believe that you could have killed Autumn (who isn't much of a boss anyway - he could have a bigger bad do the rest of the bad guy thing later) and the two Enclave soldiers, escaped with Dad during that Escape Sequence, drop him off at the Citadel, and it wouldn't have altered the story at all (In Broken Steel, he could have taken the place of that one busy bureaucrat at Project Purity or been found wandering around the Purifier). Despite all this, he still thinks you don't have a chance against the Enclave and takes it upon himself to try and take out three of them - with no regard for you. The last bit is somewhat circumstantial - if you haven't cleared out the Jefferson Memorial before he brings everyone to start working on Project Purity again, he tasks you - his only child - to go in and clear out the super mutants by yourself, because he's no good in a fight. Then he hops into Tranquility Lane without leaving himself a back-up plan, with no evidence that he can get out of his Pod - we know how that fares for him. It starts with him trusting the Vault 101 Overseer and thinking that you will be safe if he leaves you behind - which starts that Escape Sequence where Vault Security is trying to kill you. It's not that his instincts are good, it's that he tries to shoulder burdens by himself, never thinks of consequences, and has repeatedly been a horrific judge of others' character or situations.His instincts are good, too later on, you're put in a similar situation, and if you do provide the code, Autumn's gratitude takes the form of several 10mm rounds.The Enclave is pretty well known to be the sort of folk who'd cut out an eye to spite their face. That's not the sort of action you expect from someone who likes what you doing, but just wants the credit. He had just seen them blow a woman's face off.Your dad was Genre Savvy, he knows that in any After the End story, the U.S.And James was working with the Brotherhood the last time, before his wife died and kicked off this whole series of events. Quite possibly - this is a couple of decades after the last attempt in Fallout 2, and the Brotherhood of Steel apparently knew about the Enclave and its plans in California, probably due to the Vault Dweller passing the data along.Why was James willing to sacrifice his life and, potentially, all of Project Purity just to keep it out of The Enclave's hands? OK, so Eden's plan was to use it to spread FEV, but did James know that? And if he did, then surely the Brotherhood would as well, in which case why didn't they Brotherhood keep the Project going without James? OK, this is a little modified from my original post. 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